The name of the project(s): Nitro Nation VR
At what stage of the project(s)? Active preparation for release in Early Access
working on gameplay: searching for design solutions, describing tasks, playtesting and processing playtest results;
writing extensive and well-structured documentation for the game project;
participating in product development and project management;
prototyping together with programmers;
operational and strategic management of the game design team;
offering design visions and plans for the quarter, six months, and year;
ensuring the implementation of design solutions and supporting the team in the process;
generating conclusions from the results.
3+ years of experience as a game designer;
experience in managing a small team or mentoring junior colleagues;
2 or more released projects in different genres;
experience of working closely on core gameplay;
participation in projects at different stages of their life cycle;
product and business mindset;
familiarity with VR games, major platforms, projects, and stores.
completed side-projects, participated in hackathons, and game jams, interest in game prototyping;
experience in VR project development, ideally mid-core;
interest in cars and racing;
experience with mid-core or hardcore projects with active basic gameplay;
proficiency in Jira and Confluence;
ability to work in the CEST time zone.
opportunity to develop a virtual reality product;
ambitious product development tasks;
opportunity to upgrade skills through a personal development plan and knowledge sharing;
culture of openness, transparency, and common sense;
bright and memorable events and valuable benefits (like VHI, consultations with a psychologist, and birthday gifts).